End Product
The solution that resulted from many design iterations includes the entrance, initial screens which introduce the topic of gerrymandering, later screens for a “state activity,” and a menu.
The entrance welcomes the user, and includes the overall branding and style of the experience. A brief description is included to draw the user in, and subtle background graphics hint at what gerrymandering is all about.
The section title page for “How gerrymandering works” offers an overview of what will be covered in the following section. This introduces the “timeline” UI pattern which is used throughout the rest of the experience.
This subsection explains the broader topic of congressional redistricting, which is deeply connected to gerrymandering. An animation to the right shows how the redistricting process affects district boundaries.
The following subsection explains how abuse of the redistricting process can lead to gerrymandering. The user can interact with the graphic to the left to see how districts can be manipulated to offer an advantage to a particular party.
When the top right button is tapped, the menu appears, which allows the user to see where they are in the flow, and jump to any section in the experience.
The “try redistricting yourself” section introduces a new redistricting activity to the user.
This subsection prompts the user to select a state they would like to use for the activity. Grayed-out states are not selectable, since they only have one congressional district.
Once a state is selected, the activity screen would appear, followed by a pop-up modal informing the user how to use the interactive map.
After the pop-up is dismissed, the user can interact with the map on the right hand side. The user can pinch to zoom, and drag along district boundary lines to reshape the district. The information to the left shows how changing these districts affects the electoral makeup of the state.